Choose the H3 Max style endpoint from the material you want the clip to feel made from. VHS is recorded tape. Low Poly is simplified 3D geometry. 16-bit Pixel is pixel animation. Retro Toon 70s is hand-painted period animation. Hand Drawn is illustrated line work. If that distinction is not central to the idea, use ordinary H3 Max instead of forcing a preset.
These are five separate fal endpoints, not five magic words for the standard model. Each applies its treatment automatically. Your prompt should spend its energy on the scene, action, camera, and sound.
The five H3 Max styles at a glance
| Style endpoint | Pick it when the concept depends on… | First-frame advice | Extra control |
|---|---|---|---|
| VHS | A scene that should feel captured on worn analog tape | Use 4:3 when the classic camcorder frame is part of the idea | damage_level: light, medium, or heavy |
| Low Poly | Faceted objects and a deliberately simplified retro-3D world | Start with low-poly or retro 3D artwork | None beyond the shared controls |
| 16-bit Pixel | A scene conceived as pixel animation rather than footage with a pixel filter | Start with pixel artwork | None beyond the shared controls |
| Retro Toon 70s | A hand-painted 1970s animation finish | Start with painted-style artwork | None beyond the shared controls |
| Hand Drawn | Illustrated motion and visible drawn line work | Start with pencil artwork | None beyond the shared controls |
All five currently share the same basic contract: 768P output with audio, five to fifteen seconds, a required text prompt, and one optional first-frame image. Text-only jobs may use 21:9, 16:9, 4:3, 1:1, 3:4, or 9:16. Once you provide an image, its shape determines the output canvas and the aspect_ratio setting is ignored.
That common contract makes the choice refreshingly small. You are not comparing resolution or duration. You are choosing the visual material of the shot.
Start with the failure you cannot afford
A style menu invites mood-board thinking. Production is easier when you ask what would make the result unusable.
Choose VHS when clean footage would ruin the joke
VHS is the only one of the five with its own strength-like control. damage_level changes the tape wear from subtle analog noise through visible damage to strong tracking errors and distortion. That makes it useful when the recording artifact is part of the story: a recovered security tape, a rental cassette, or a camcorder memory.
Do not use heavy damage merely because it looks dramatic in one frame. Tracking errors can compete with a face, a small prop, or a precise action. Start at light or medium when the audience still needs to read the event.
Choose Low Poly when the world should look constructed
Low Poly applies a retro low-poly 3D treatment. It is the clearest choice when simplified geometry is the premise rather than an incidental texture: a route map, an architectural fly-through, a toy-like chase, or a deliberately spare game world.
Give the action a readable silhouette. One runner crossing a roof is easier to stage than a crowd of tiny characters carrying equally important props. The preset supplies the 3D treatment; the prompt still has to decide what moves and where the camera stands.
Choose 16-bit Pixel when pixel scale is the language
The 16-bit Pixel endpoint applies pixel-art styling automatically. Use it when the composition should read like sprite animation from the beginning. A large subject, a clear side view, and one legible action give that treatment room to work.
This is not the same as asking an ordinary video endpoint to “add pixels.” The dedicated route fixes the style contract. If you supply a first frame, fal specifically recommends pixel artwork for the most consistent direction.
Choose Retro Toon 70s when painted animation carries the mood
Retro Toon 70s is described by fal as a retro 1970s hand-painted animation style. It fits heroic fantasy, strange television bumpers, painted title sequences, and scenes where period animation is more important than contemporary polish.
Keep the palette and lighting direction simple enough to survive motion. “A warrior at sunset as a dragon crosses below” gives the preset a subject, depth order, and one dominant light source. A stack of references to unrelated decades does not.
Choose Hand Drawn when line work is the point
Hand Drawn is the broadest illustrated option in the group. It works when the scene should feel drawn but does not specifically need pixel blocks, faceted 3D surfaces, or a 1970s painted finish. The endpoint accepts pencil artwork as an optional first frame, and the prompt remains required.
The dedicated H3 Max Hand Drawn guide goes deeper into its schema and acceptance checks. The important boundary here is simple: Hand Drawn is a fixed route, not an editable animation file and not a video-to-video restyler.
Compare them with one shot, not five different ideas
The cleanest style test uses the same event for every route. Change the endpoint; keep the subject, action, camera, duration, aspect ratio, and sound brief fixed.
Here is an original, untested comparison prompt:
At dusk, a bicycle courier in a yellow jacket crosses a narrow bridge above
a slow river. Halfway across, a paper parcel slips from the rear rack; the
courier brakes, catches it with one foot still on the pedal, then looks up
as a train passes in the distance. Medium-wide side view, locked camera,
the courier remains fully visible. Audio: bicycle chain, one sharp brake
squeak, paper rustle, distant train wheels. No speech and no music.Why this works as a comparison brief:
- one character and one prop make the event easy to score;
- the locked side view exposes silhouette and motion differences;
- dusk supplies a consistent lighting problem without a complicated color script;
- the sound cues are attached to visible causes;
- the catch is a clear pass-or-fail moment.
Run the five routes at the same duration and judge the complete clip, not a favorite still. Record whether the parcel drop reads, whether the bicycle remains coherent, whether the camera stays locked, and whether the three sound events arrive at the right moments. A beautiful style that loses the action is the wrong style for that shot.
If you use a first frame, make five style-appropriate versions of the same composition rather than feeding every endpoint one photoreal image. The official schemas recommend pixel art for Pixel, pencil artwork for Hand Drawn, painted artwork for Retro Toon, and low-poly or retro-3D artwork for Low Poly. That input choice is part of the test.
The price is the same across all five
fal currently lists each style route at $0.08 per generated second for 768P video with audio:
| Duration | Upstream cost per style attempt |
|---|---|
| 5 seconds | $0.40 |
| 10 seconds | $0.80 |
| 15 seconds | $1.20 |
These are upstream fal prices checked on November 6, 2026, not this site's credit price. The style pages do not display the temporary discount shown on ordinary H3 Max, so the ordinary route's promotional rate should not be copied onto these endpoints.
A five-style comparison at five seconds is therefore 5 × $0.40 = $2.00 before retries. That creates a compact direction test. Once one route wins, spend the next attempts fixing action or sound inside that route instead of continuing to audition all five.
Preset or ordinary H3 Max?
Use a preset when the named treatment is non-negotiable. Use ordinary H3 Max when you need more freedom, a 480P draft, or an art direction that sits between these five categories.
There is also an implementation boundary: AI Live Generator's standard text and image workflow calls H3 Max Turbo, not these five style endpoints. Writing “VHS” or “16-bit Pixel” in our prompt can describe an aesthetic, but it does not switch the backend to fal's exact preset route.
The standard generator is most useful here as a staging pass. Use the H3 Max prompt guide to tighten the event and the resolution guide to decide whether a fast 480P draft is enough. If the final concept truly depends on one fixed preset, move that proven scene brief to the corresponding fal style endpoint.
A short decision card
- Recovered tape or camcorder artifact: VHS.
- Faceted retro 3D world: Low Poly.
- Sprite-like pixel animation: 16-bit Pixel.
- 1970s hand-painted animation: Retro Toon 70s.
- General illustrated line work: Hand Drawn.
- None of those is essential: ordinary H3 Max or H3 Max Turbo.
The endpoint should remove a decision, not add decoration. Pick the one visual rule the audience must understand immediately, then write the prompt around the event that happens inside it.
The next shot is yours
Take the idea into the studio.
Start with a prompt or an image. Choose the duration and resolution, then check the credit cost before you generate.
Create an H3 Max video